using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 3");
WillReturn.Add("..#");
WillReturn.Add("#..");
WillReturn.Add(".##");
//2
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 3");
WillReturn.Add("##.");
WillReturn.Add("##.");
WillReturn.Add("...");
//3
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
int StaX = -1, StaY = -1;
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
if (mBanArr[LoopX, LoopY] == '.') {
StaX = LoopX;
StaY = LoopY;
}
}
}
// 初期状態の壁以外のマスの数
int NonWallCnt = mBanArr.Cast<char>().Count(pX => pX == '.');
int Answer = 0;
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
if (mBanArr[LoopX, LoopY] == '#') {
char[,] CloneBanArr = (char[,])mBanArr.Clone();
CloneBanArr[LoopX, LoopY] = '.';
if (ExecDFS(CloneBanArr, LoopX, LoopY) == NonWallCnt + 1) {
Answer++;
}
}
}
}
Console.WriteLine(Answer);
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
}
// 開始地点から移動可能なマスの数を返す
static int ExecDFS(char[,] pBanArr, int pStaX, int pStaY)
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrX = pStaX;
WillPush.CurrY = pStaY;
Stk.Push(WillPush);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(GetHash(pStaX, pStaY));
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
Action<int, int> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (pBanArr[pNewX, pNewY] == '#') return;
int Hash = GetHash(pNewX, pNewY);
if (VisitedSet.Add(Hash)) {
WillPush.CurrX = pNewX;
WillPush.CurrY = pNewY;
Stk.Push(WillPush);
}
};
PushAct(Popped.CurrX, Popped.CurrY - 1);
PushAct(Popped.CurrX, Popped.CurrY + 1);
PushAct(Popped.CurrX - 1, Popped.CurrY);
PushAct(Popped.CurrX + 1, Popped.CurrY);
}
return VisitedSet.Count;
}
static int GetHash(int pX, int pY)
{
return pX * 100 + pY;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}