using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 2");
WillReturn.Add("10 10 10");
WillReturn.Add("ABA");
WillReturn.Add("1 2 15");
WillReturn.Add("2 3 5");
//15
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 2");
WillReturn.Add("10 1000000000 10");
WillReturn.Add("ABC");
WillReturn.Add("1 2 1000000000");
WillReturn.Add("2 3 1000000000");
//20
}
else if (InputPattern == "Input3") {
WillReturn.Add("5 6");
WillReturn.Add("5 10 15");
WillReturn.Add("ABCBC");
WillReturn.Add("5 4 4");
WillReturn.Add("3 5 2");
WillReturn.Add("1 3 7");
WillReturn.Add("3 4 1");
WillReturn.Add("4 2 1");
WillReturn.Add("2 3 3");
//8
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mN;
static long mM;
static long mXAB;
static long mXAC;
static long mXBC;
static string mS;
struct ABCInfoDef
{
internal long A;
internal long B;
internal long C;
}
static List<ABCInfoDef> mABCInfoList = new List<ABCInfoDef>();
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
// 隣接リスト
static Dictionary<long, List<EdgeInfoDef>> mEdgeListDict = new Dictionary<long, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
mM = wkArr[1];
SplitAct(InputList[1]);
mXAB = wkArr[0];
mXAC = wkArr[1];
mXBC = wkArr[2];
mS = InputList[2];
foreach (string EachStr in InputList.Skip(3)) {
SplitAct(EachStr);
ABCInfoDef WillAdd;
WillAdd.A = wkArr[0];
WillAdd.B = wkArr[1];
WillAdd.C = wkArr[2];
mABCInfoList.Add(WillAdd);
}
// 隣接リストの辺を用意する
foreach (ABCInfoDef EachABCInfo in mABCInfoList) {
if (mEdgeListDict.ContainsKey(EachABCInfo.A) == false) {
mEdgeListDict[EachABCInfo.A] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = EachABCInfo.B;
WillAdd1.Cost = EachABCInfo.C;
mEdgeListDict[EachABCInfo.A].Add(WillAdd1);
if (mEdgeListDict.ContainsKey(EachABCInfo.B) == false) {
mEdgeListDict[EachABCInfo.B] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = EachABCInfo.A;
WillAdd2.Cost = EachABCInfo.C;
mEdgeListDict[EachABCInfo.B].Add(WillAdd2);
}
// 数値ノードからノードA、ノードBとCから数値ノード
// -101がノードA,-102がノードB,-103がノードC
mEdgeListDict[-101] = new List<EdgeInfoDef>();
mEdgeListDict[-101].Add(new EdgeInfoDef() { ToNode = -102, Cost = mXAB });
mEdgeListDict[-101].Add(new EdgeInfoDef() { ToNode = -103, Cost = mXAC });
mEdgeListDict[-102] = new List<EdgeInfoDef>();
mEdgeListDict[-103] = new List<EdgeInfoDef>();
// 数値ノードからノードB、ノードAとCから数値ノード
// -201がノードA,-202がノードB,-203がノードC
mEdgeListDict[-201] = new List<EdgeInfoDef>();
mEdgeListDict[-202] = new List<EdgeInfoDef>();
mEdgeListDict[-202].Add(new EdgeInfoDef() { ToNode = -201, Cost = mXAB });
mEdgeListDict[-202].Add(new EdgeInfoDef() { ToNode = -203, Cost = mXBC });
mEdgeListDict[-203] = new List<EdgeInfoDef>();
// 数値ノードからノードC、ノードAとBから数値ノード
// -301がノードA,-302がノードB,-303がノードC
mEdgeListDict[-301] = new List<EdgeInfoDef>();
mEdgeListDict[-302] = new List<EdgeInfoDef>();
mEdgeListDict[-303] = new List<EdgeInfoDef>();
mEdgeListDict[-303].Add(new EdgeInfoDef() { ToNode = -301, Cost = mXAC });
mEdgeListDict[-303].Add(new EdgeInfoDef() { ToNode = -302, Cost = mXBC });
// ワープの辺を貼る
for (int I = 0; I <= mS.Length - 1; I++) {
int CurrNode = I + 1;
if (mEdgeListDict.ContainsKey(CurrNode) == false) {
mEdgeListDict[CurrNode] = new List<EdgeInfoDef>();
}
if (mS[I] == 'A') {
mEdgeListDict[CurrNode].Add(new EdgeInfoDef() { ToNode = -101, Cost = 0 });
mEdgeListDict[-201].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
mEdgeListDict[-301].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
}
if (mS[I] == 'B') {
mEdgeListDict[CurrNode].Add(new EdgeInfoDef() { ToNode = -202, Cost = 0 });
mEdgeListDict[-102].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
mEdgeListDict[-302].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
}
if (mS[I] == 'C') {
mEdgeListDict[CurrNode].Add(new EdgeInfoDef() { ToNode = -303, Cost = 0 });
mEdgeListDict[-103].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
mEdgeListDict[-203].Add(new EdgeInfoDef() { ToNode = CurrNode, Cost = 0 });
}
}
Dijkstra();
}
//ダイクストラ法で、各ノードまでの最短距離を求める
static void Dijkstra()
{
var InsPQueue = new PQueue();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, long>();
KakuteiNodeDict[1] = 0;
//Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(1);
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
//確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
//foreach (var EachPair in KakuteiNodeDict.OrderBy(X => X.Key)) {
// Console.WriteLine("{0} {1}", EachPair.Key, EachPair.Value);
//}
Console.WriteLine(KakuteiNodeDict[mN]);
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal long SumCost;
}
private Dictionary<long, PQueueJyoutaiDef> mHeapDict = new Dictionary<long, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
long LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapDict[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
Smallest = mHeapDict[Left].SumCost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
Smallest = mHeapDict[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion