using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("7");
WillReturn.Add("b a b a b b a");
WillReturn.Add("2 1");
WillReturn.Add("3 7");
WillReturn.Add("3 2");
WillReturn.Add("3 4");
WillReturn.Add("5 4");
WillReturn.Add("4 6");
//4
}
else if (InputPattern == "Input2") {
WillReturn.Add("2");
WillReturn.Add("a b");
WillReturn.Add("1 2");
//1
}
else if (InputPattern == "Input3") {
WillReturn.Add("22");
WillReturn.Add("b a b b a b b b a b a a a a b b a b b a a a");
WillReturn.Add("1 7");
WillReturn.Add("4 14");
WillReturn.Add("12 22");
WillReturn.Add("2 4");
WillReturn.Add("21 17");
WillReturn.Add("3 20");
WillReturn.Add("7 8");
WillReturn.Add("20 14");
WillReturn.Add("15 11");
WillReturn.Add("8 14");
WillReturn.Add("9 12");
WillReturn.Add("17 8");
WillReturn.Add("6 20");
WillReturn.Add("11 20");
WillReturn.Add("18 19");
WillReturn.Add("10 8");
WillReturn.Add("22 20");
WillReturn.Add("13 21");
WillReturn.Add("5 14");
WillReturn.Add("19 20");
WillReturn.Add("16 14");
//16
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
const int Hou = 1000000007;
static int mN;
static char[] mCArr;
// 隣接リスト
static Dictionary<int, List<int>> mToNodeListDict = new Dictionary<int, List<int>>();
static void Main()
{
List<string> InputList = GetInputList();
mN = int.Parse(InputList[0]);
mCArr = InputList[1].Split(' ').Select(pX => pX[0]).ToArray();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
foreach (string EachStr in InputList.Skip(2)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (mToNodeListDict.ContainsKey(FromNode) == false) {
mToNodeListDict[FromNode] = new List<int>();
}
if (mToNodeListDict.ContainsKey(ToNode) == false) {
mToNodeListDict[ToNode] = new List<int>();
}
mToNodeListDict[FromNode].Add(ToNode);
mToNodeListDict[ToNode].Add(FromNode);
}
List<JyoutaiDef> DFSResult = ExecDFS();
DFSResult.Reverse();
// 赤黒の有無のBitSetの値
// 1 aだけ
// 2 bだけ
// 3 aとbの両方
// 場合の数[ ノード , 赤黒の有無のBitSet ] なDP表
long[,] DPArr = new long[mN + 1, 3 + 1];
for (int I = 1; I <= mN; I++) {
char CurrColor = mCArr[I - 1];
if (CurrColor == 'a') DPArr[I, 1] = 1;
if (CurrColor == 'b') DPArr[I, 2] = 1;
}
foreach (JyoutaiDef EachJyoutai in DFSResult) {
int ChildNode = EachJyoutai.Node;
int ParentNode = EachJyoutai.ParentNode;
if (ParentNode == -1) continue;
// 子から親に配るDP
long[] PatternArr = new long[3 + 1];
for (int I = 1; I <= 3; I++) {
if (DPArr[ChildNode, I] == 0) continue;
for (int J = 1; J <= 3; J++) {
if (DPArr[ParentNode, J] == 0) continue;
// 枝を切断して配る場合
if (I == 3) {
PatternArr[J] += DPArr[ChildNode, I] * DPArr[ParentNode, J]; // 積の法則
PatternArr[J] %= Hou;
}
// 枝を切断しないで配る場合
int BitOR = I | J;
PatternArr[BitOR] += DPArr[ChildNode, I] * DPArr[ParentNode, J]; // 積の法則
PatternArr[J] %= Hou;
}
}
DPArr[ParentNode, 1] = PatternArr[1];
DPArr[ParentNode, 2] = PatternArr[2];
DPArr[ParentNode, 3] = PatternArr[3];
}
Console.WriteLine(DPArr[1, 3]);
}
struct JyoutaiDef
{
internal int Node;
internal int ParentNode;
}
static List<JyoutaiDef> ExecDFS()
{
var WillReturn = new List<JyoutaiDef>();
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.Node = 1;
WillPush.ParentNode = -1;
Stk.Push(WillPush);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(1);
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
WillReturn.Add(Popped);
if (mToNodeListDict.ContainsKey(Popped.Node)) {
foreach (int EachToNode in mToNodeListDict[Popped.Node]) {
if (VisitedSet.Add(EachToNode)) {
WillPush.Node = EachToNode;
WillPush.ParentNode = Popped.Node;
Stk.Push(WillPush);
}
}
}
}
return WillReturn;
}
}