using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3");
WillReturn.Add("2 3");
WillReturn.Add("1 3");
WillReturn.Add("1 2");
//3
}
else if (InputPattern == "Input2") {
WillReturn.Add("4");
WillReturn.Add("2 3 4");
WillReturn.Add("1 3 4");
WillReturn.Add("4 1 2");
WillReturn.Add("3 1 2");
//4
}
else if (InputPattern == "Input3") {
WillReturn.Add("3");
WillReturn.Add("2 3");
WillReturn.Add("3 1");
WillReturn.Add("1 2");
//-1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int N = int.Parse(InputList[0]);
int RestMatchCnt = N * (N - 1) / 2;
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
var QueDict = new Dictionary<int, Queue<int>>();
for (int I = 1; I <= InputList.Count - 1; I++) {
SplitAct(InputList[I]);
QueDict[I] = new Queue<int>(wkArr);
}
// 件数[試合のハッシュ値]な度数分布表
var WaitMatchSet = new HashSet<int>();
var WaitMatchCntDict = new Dictionary<int, int>();
foreach (var EachPair in QueDict) {
int Player1 = EachPair.Key;
int Player2 = EachPair.Value.Dequeue();
int Hash = GetHash(Player1, Player2);
if (WaitMatchCntDict.ContainsKey(Hash) == false) {
WaitMatchCntDict[Hash] = 0;
}
WaitMatchCntDict[Hash]++;
if (WaitMatchCntDict[Hash] == 2) {
WaitMatchSet.Add(Hash);
}
}
int Days = 0;
while (RestMatchCnt > 0) {
if (WaitMatchSet.Count == 0) {
Console.WriteLine(-1);
return;
}
Days++;
var ExceptSet = new HashSet<int>();
foreach (int EachHash in WaitMatchSet.ToArray()) {
int Player1 = EachHash % 10000;
int Player2 = EachHash / 10000;
if (ExceptSet.Contains(Player1)) continue;
if (ExceptSet.Contains(Player2)) continue;
ExceptSet.Add(Player1);
ExceptSet.Add(Player2);
//Console.WriteLine("{0}日目に{1}と{2}が試合します", Days, Player1, Player2);
RestMatchCnt--;
Action<int> DequeuAct = (pPlayer) =>
{
if (QueDict[pPlayer].Count > 0) {
int Hash = GetHash(pPlayer, QueDict[pPlayer].Dequeue());
if (WaitMatchCntDict.ContainsKey(Hash) == false) {
WaitMatchCntDict[Hash] = 0;
}
WaitMatchCntDict[Hash]++;
if (WaitMatchCntDict[Hash] == 2) {
WaitMatchSet.Add(Hash);
}
}
};
DequeuAct(Player1);
DequeuAct(Player2);
WaitMatchSet.Remove(EachHash);
WaitMatchCntDict.Remove(EachHash);
}
}
Console.WriteLine(Days);
}
static int GetHash(int pA, int pB)
{
int Min = Math.Min(pA, pB);
int Max = Math.Max(pA, pB);
return Min * 10000 + Max;
}
}