using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 4 1");
WillReturn.Add("2 1");
WillReturn.Add("1 3");
WillReturn.Add("3 2");
WillReturn.Add("3 4");
WillReturn.Add("4 1");
//0 1 0 1
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 10 0");
WillReturn.Add("1 2");
WillReturn.Add("1 3");
WillReturn.Add("1 4");
WillReturn.Add("1 5");
WillReturn.Add("3 2");
WillReturn.Add("2 4");
WillReturn.Add("2 5");
WillReturn.Add("4 3");
WillReturn.Add("5 3");
WillReturn.Add("4 5");
//0 0 0 0 0
}
else if (InputPattern == "Input3") {
WillReturn.Add("10 9 3");
WillReturn.Add("10 1");
WillReturn.Add("6 7");
WillReturn.Add("8 2");
WillReturn.Add("2 5");
WillReturn.Add("8 4");
WillReturn.Add("7 3");
WillReturn.Add("10 9");
WillReturn.Add("6 4");
WillReturn.Add("5 8");
WillReturn.Add("2 6");
WillReturn.Add("7 5");
WillReturn.Add("3 1");
//1 3 5 4 3 3 3 3 1 0
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[0]);
int N = wkArr[0];
int M = wkArr[1];
int K = wkArr[2];
// 隣接リストの作成
var ToNodeListDict = new Dictionary<int, List<int>>();
foreach (string EachStr in InputList.Skip(1).Take(M)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (ToNodeListDict.ContainsKey(FromNode) == false) {
ToNodeListDict[FromNode] = new List<int>();
}
if (ToNodeListDict.ContainsKey(ToNode) == false) {
ToNodeListDict[ToNode] = new List<int>();
}
ToNodeListDict[FromNode].Add(ToNode);
ToNodeListDict[ToNode].Add(FromNode);
}
// 隣接リスト(ブロック情報)の作成
var BlockListDict = new Dictionary<int, List<int>>();
foreach (string EachStr in InputList.Skip(1 + M)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (BlockListDict.ContainsKey(FromNode) == false) {
BlockListDict[FromNode] = new List<int>();
}
if (BlockListDict.ContainsKey(ToNode) == false) {
BlockListDict[ToNode] = new List<int>();
}
BlockListDict[FromNode].Add(ToNode);
BlockListDict[ToNode].Add(FromNode);
}
var InsUnionFind = new UnionFind();
for (int I = 1; I <= N; I++) {
InsUnionFind.MakeSet(I);
}
for (int I = 1; I <= N; I++) {
if (ToNodeListDict.ContainsKey(I)) {
foreach (int EachToNode in ToNodeListDict[I]) {
InsUnionFind.Unite(I, EachToNode);
}
}
}
// 木ごとの要素数を持つDict
var CntDict = new Dictionary<int, int>();
for (int I = 1; I <= N; I++) {
int RootNode = InsUnionFind.FindSet(I);
if (CntDict.ContainsKey(RootNode) == false) {
CntDict[RootNode] = 1;
}
else {
CntDict[RootNode]++;
}
}
var AnswerList = new List<int>();
for (int I = 1; I <= N; I++) {
int RootNode = InsUnionFind.FindSet(I);
int AnswerCnt = CntDict[RootNode];
// 自分の分を引く
AnswerCnt--;
// 友達の分を引く
if (ToNodeListDict.ContainsKey(I)) {
AnswerCnt -= ToNodeListDict[I].Count;
}
// ブロックの分を引く
if (BlockListDict.ContainsKey(I)) {
foreach (int EachNode in BlockListDict[I]) {
int CurrRootNode = InsUnionFind.FindSet(EachNode);
if (RootNode == CurrRootNode) {
AnswerCnt--;
}
}
}
AnswerList.Add(AnswerCnt);
}
string[] StrArr = Array.ConvertAll(AnswerList.ToArray(), pX => pX.ToString());
Console.WriteLine(string.Join(" ", StrArr));
}
}
// UnionFindクラス
internal class UnionFind
{
private class NodeInfoDef
{
internal int ParentNode;
internal int Rank;
}
private Dictionary<int, NodeInfoDef> mNodeInfoDict =
new Dictionary<int, NodeInfoDef>();
// 要素が1つである木を森に追加
internal void MakeSet(int pNode)
{
NodeInfoDef WillAdd = new NodeInfoDef();
WillAdd.ParentNode = pNode;
WillAdd.Rank = 0;
mNodeInfoDict[pNode] = WillAdd;
}
// 合併処理
internal void Unite(int pX, int pY)
{
int XNode = FindSet(pX);
int YNode = FindSet(pY);
int XRank = mNodeInfoDict[XNode].Rank;
int YRank = mNodeInfoDict[YNode].Rank;
if (XRank > YRank) {
mNodeInfoDict[YNode].ParentNode = XNode;
}
else {
mNodeInfoDict[XNode].ParentNode = YNode;
if (XRank == YRank) {
mNodeInfoDict[YNode].Rank++;
}
}
}
// ノードを引数として、木の根を取得
internal int FindSet(int pTargetNode)
{
// 根までの経路上のノードのList
var PathNodeList = new List<int>();
int CurrNode = pTargetNode;
while (CurrNode != mNodeInfoDict[CurrNode].ParentNode) {
PathNodeList.Add(CurrNode);
CurrNode = mNodeInfoDict[CurrNode].ParentNode;
}
// 経路圧縮 (親ポインタの付け替え)
foreach (int EachPathNode in PathNodeList) {
NodeInfoDef wkNodeInfo = mNodeInfoDict[EachPathNode];
wkNodeInfo.ParentNode = CurrNode;
mNodeInfoDict[EachPathNode] = wkNodeInfo;
}
return CurrNode;
}
internal void DebugPrint()
{
foreach (var EachPair in mNodeInfoDict.OrderBy(pX => pX.Key)) {
Console.WriteLine("mNodeInfoDict[{0}].ParentNode={1}",
EachPair.Key, EachPair.Value.ParentNode);
}
}
}