using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 3");
WillReturn.Add("...");
WillReturn.Add(".#.");
WillReturn.Add("...");
//10
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 4");
WillReturn.Add("...#");
WillReturn.Add("....");
WillReturn.Add("..#.");
WillReturn.Add("....");
//84
}
else if (InputPattern == "Input3") {
WillReturn.Add("8 10");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
//13701937
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
const long Hou = 1000000007;
class JyoutaiDef
{
internal long PatternCnt;
internal long GainRCnt; // 右のマスが貰える数
internal long GainDCnt; // 下のマスが貰える数
internal long GainRDCnt; // 右下のマスが貰える数
}
static void Main()
{
List<string> InputList = GetInputList();
char[,] BanArr = CreateBanArr(InputList.Skip(1));
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
// 状態[X座標,Y座標]な2次元配列
JyoutaiDef[,] JyoutaiArr = new JyoutaiDef[UB_X + 1, UB_Y + 1];
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
JyoutaiArr[LoopX, LoopY] = new JyoutaiDef();
}
}
JyoutaiArr[0, 0].PatternCnt = 1;
JyoutaiArr[0, 0].GainRCnt = 1;
JyoutaiArr[0, 0].GainDCnt = 1;
JyoutaiArr[0, 0].GainRDCnt = 1;
Action<int, int> GainAct = (pBaseX, pBaseY) =>
{
// 左から貰う
if (pBaseX > 0) {
long GainCnt = JyoutaiArr[pBaseX - 1, pBaseY].GainRCnt;
JyoutaiArr[pBaseX, pBaseY].PatternCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainRCnt += GainCnt * 2;
JyoutaiArr[pBaseX, pBaseY].GainDCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainRDCnt += GainCnt;
}
// 上から貰う
if (pBaseY > 0) {
long GainCnt = JyoutaiArr[pBaseX, pBaseY - 1].GainDCnt;
JyoutaiArr[pBaseX, pBaseY].PatternCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainRCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainDCnt += GainCnt * 2;
JyoutaiArr[pBaseX, pBaseY].GainRDCnt += GainCnt;
}
// 左上から貰う
if (pBaseX > 0 && pBaseY > 0) {
long GainCnt = JyoutaiArr[pBaseX - 1, pBaseY - 1].GainRDCnt;
JyoutaiArr[pBaseX, pBaseY].PatternCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainRCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainDCnt += GainCnt;
JyoutaiArr[pBaseX, pBaseY].GainRDCnt += GainCnt * 2;
}
JyoutaiArr[pBaseX, pBaseY].PatternCnt %= Hou;
JyoutaiArr[pBaseX, pBaseY].GainRCnt %= Hou;
JyoutaiArr[pBaseX, pBaseY].GainDCnt %= Hou;
JyoutaiArr[pBaseX, pBaseY].GainRDCnt %= Hou;
};
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
if (BanArr[LoopX, LoopY] == '#') continue;
GainAct(LoopX, LoopY);
}
}
Console.WriteLine(JyoutaiArr[UB_X, UB_Y].PatternCnt);
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}