using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3");
WillReturn.Add("5");
WillReturn.Add("#.#");
WillReturn.Add("...");
WillReturn.Add("..#");
//5
}
else if (InputPattern == "Input2") {
WillReturn.Add("2");
WillReturn.Add("2");
WillReturn.Add("#.");
WillReturn.Add(".#");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("8");
WillReturn.Add("8");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
//64678
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int UB;
struct JyoutaiDef
{
internal char[,] CurrBanArr;
internal int Level;
}
static void Main()
{
List<string> InputList = GetInputList();
int K = int.Parse(InputList[1]);
char[,] BanArr = CreateBanArr(InputList.Skip(2));
UB = BanArr.GetUpperBound(0);
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
for (int LoopX = 0; LoopX <= UB; LoopX++) {
for (int LoopY = 0; LoopY <= UB; LoopY++) {
if (BanArr[LoopX, LoopY] == '.') {
WillPush.CurrBanArr = (char[,])BanArr.Clone();
WillPush.CurrBanArr[LoopX, LoopY] = '0';
WillPush.Level = 1;
Stk.Push(WillPush);
}
}
}
var VisitedSet = new HashSet<ulong>();
long Answer = 0;
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// クリア判定
if (Popped.Level == K) {
Answer++;
continue;
}
for (int LoopX = 0; LoopX <= UB; LoopX++) {
for (int LoopY = 0; LoopY <= UB; LoopY++) {
if (Popped.CurrBanArr[LoopX, LoopY] != '0') {
continue;
}
Action<int, int> PushAct = (pTargetX, pTargetY) =>
{
if (pTargetX < 0 || UB < pTargetX) return;
if (pTargetY < 0 || UB < pTargetY) return;
if (Popped.CurrBanArr[pTargetX, pTargetY] != '.') {
return;
}
WillPush.CurrBanArr = (char[,])Popped.CurrBanArr.Clone();
WillPush.CurrBanArr[pTargetX, pTargetY] = '0';
ulong Hash = GetHash(WillPush.CurrBanArr);
if (VisitedSet.Add(Hash)) {
WillPush.Level = Popped.Level + 1;
Stk.Push(WillPush);
}
};
PushAct(LoopX, LoopY - 1);
PushAct(LoopX, LoopY + 1);
PushAct(LoopX - 1, LoopY);
PushAct(LoopX + 1, LoopY);
}
}
}
Console.WriteLine(Answer);
}
static ulong GetHash(char[,] pBanArr)
{
var sb = new System.Text.StringBuilder();
for (int X = 0; X <= UB; X++) {
for (int Y = 0; Y <= UB; Y++) {
sb.Append(pBanArr[X, Y] == '.' ? 1 : 0);
}
}
return Convert.ToUInt64(sb.ToString(), 2);
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}