using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5 5");
WillReturn.Add("..#..");
WillReturn.Add("#.#.#");
WillReturn.Add("##.##");
WillReturn.Add("#.#.#");
WillReturn.Add("..#..");
//1
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 7");
WillReturn.Add(".......");
WillReturn.Add("######.");
WillReturn.Add(".......");
WillReturn.Add(".######");
WillReturn.Add(".......");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("8 8");
WillReturn.Add(".#######");
WillReturn.Add("########");
WillReturn.Add("########");
WillReturn.Add("########");
WillReturn.Add("########");
WillReturn.Add("########");
WillReturn.Add("########");
WillReturn.Add("#######.");
//5
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int Cost;
}
struct PointDef
{
internal int X;
internal int Y;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
var InsLinkedList = new LinkedList<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = 0;
WillEnqueue.CurrY = 0;
WillEnqueue.Cost = 0;
InsLinkedList.AddFirst(WillEnqueue);
var MinCostDict = new Dictionary<int, int>();
MinCostDict[0] = 0;
while (InsLinkedList.Count > 0) {
JyoutaiDef Dequeued = InsLinkedList.First.Value;
//Console.WriteLine("X={0},Y={1}", Dequeued.CurrX, Dequeued.CurrY);
InsLinkedList.RemoveFirst();
if (Dequeued.CurrX == UB_X && Dequeued.CurrY == UB_Y) {
Console.WriteLine(Dequeued.Cost);
return;
}
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (mBanArr[pNewX, pNewY] == '#') {
List<PointDef> KinbouList = Derive8KinbouList(pNewX, pNewY);
foreach (PointDef EachPoint in KinbouList) {
int Hash = EachPoint.X * 1000 + EachPoint.Y;
WillEnqueue.CurrX = EachPoint.X;
WillEnqueue.CurrY = EachPoint.Y;
WillEnqueue.Cost = Dequeued.Cost + 1;
if (MinCostDict.ContainsKey(Hash)) {
if (MinCostDict[Hash] <= WillEnqueue.Cost) {
continue;
}
}
MinCostDict[Hash] = WillEnqueue.Cost;
InsLinkedList.AddLast(WillEnqueue);
}
}
else {
int Hash = pNewX * 1000 + pNewY;
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
WillEnqueue.Cost = Dequeued.Cost;
if (MinCostDict.ContainsKey(Hash)) {
if (MinCostDict[Hash] <= WillEnqueue.Cost) {
return;
}
}
MinCostDict[Hash] = WillEnqueue.Cost;
InsLinkedList.AddFirst(WillEnqueue);
}
};
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY - 1);
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY + 1);
EnqueueAct(Dequeued.CurrX - 1, Dequeued.CurrY);
EnqueueAct(Dequeued.CurrX + 1, Dequeued.CurrY);
}
}
// 座標を引数として8近傍を返す
static List<PointDef> Derive8KinbouList(int pBaseX, int pBaseY)
{
var WillReturn = new List<PointDef>();
Action<int, int> AddAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
PointDef WillAdd;
WillAdd.X = pNewX;
WillAdd.Y = pNewY;
WillReturn.Add(WillAdd);
};
AddAct(pBaseX - 1, pBaseY - 1);
AddAct(pBaseX - 1, pBaseY);
AddAct(pBaseX - 1, pBaseY + 1);
AddAct(pBaseX, pBaseY - 1);
AddAct(pBaseX, pBaseY);
AddAct(pBaseX, pBaseY + 1);
AddAct(pBaseX + 1, pBaseY - 1);
AddAct(pBaseX + 1, pBaseY);
AddAct(pBaseX + 1, pBaseY + 1);
return WillReturn;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}