using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("8");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add(".#.##.#.");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
WillReturn.Add("........");
//Yes
}
else if (InputPattern == "Input2") {
WillReturn.Add("6");
WillReturn.Add("######");
WillReturn.Add("######");
WillReturn.Add("######");
WillReturn.Add("######");
WillReturn.Add("######");
WillReturn.Add("######");
//Yes
}
else if (InputPattern == "Input3") {
WillReturn.Add("10");
WillReturn.Add("..........");
WillReturn.Add("#..##.....");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("....#.....");
WillReturn.Add("....#.....");
WillReturn.Add(".#...#..#.");
WillReturn.Add("..........");
WillReturn.Add("..........");
WillReturn.Add("..........");
//No
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB = mBanArr.GetUpperBound(0);
for (int LoopX = 0; LoopX <= UB; LoopX++) {
for (int LoopY = 0; LoopY <= UB; LoopY++) {
bool Result1 = IsOK(LoopX, LoopY, 1, 0);
bool Result2 = IsOK(LoopX, LoopY, 0, 1);
bool Result3 = IsOK(LoopX, LoopY, 1, 1);
bool Result4 = IsOK(LoopX, LoopY, -1, 1);
if (Result1 || Result2 || Result3 || Result4) {
Console.WriteLine("Yes");
return;
}
}
}
Console.WriteLine("No");
}
static bool IsOK(int pBaseX, int pBaseY, int pVectX, int pVectY)
{
int PaintCnt = 0;
if (mBanArr[pBaseX, pBaseY] == '.') {
PaintCnt++;
}
int CurrX = pBaseX;
int CurrY = pBaseY;
for (int I = 1; I <= 5; I++) {
CurrX += pVectX;
CurrY += pVectY;
if (CurrX < 0 || UB < CurrX) return false;
if (CurrY < 0 || UB < CurrY) return false;
if (mBanArr[CurrX, CurrY] == '.') {
PaintCnt++;
}
}
return PaintCnt <= 2;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}