AtCoderのABC
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ABC244-F Shortest Good Path
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 2");
WillReturn.Add("1 2");
WillReturn.Add("2 3");
//14
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 5");
WillReturn.Add("4 2");
WillReturn.Add("2 3");
WillReturn.Add("1 3");
WillReturn.Add("2 1");
WillReturn.Add("1 5");
//108
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mN;
// 隣接リスト
static Dictionary<int, List<int>> mToNodeListDict = new Dictionary<int, List<int>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (mToNodeListDict.ContainsKey(FromNode) == false) {
mToNodeListDict[FromNode] = new List<int>();
}
if (mToNodeListDict.ContainsKey(ToNode) == false) {
mToNodeListDict[ToNode] = new List<int>();
}
mToNodeListDict[FromNode].Add(ToNode);
mToNodeListDict[ToNode].Add(FromNode);
}
ExecBFS();
}
struct JyoutaiDef
{
internal int CurrNode;
internal int Level;
internal int VisitedBitSet;
}
static void ExecBFS()
{
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
var AnswerDict = new Dictionary<int, int>();
AnswerDict[0] = 0;
var VisitedSet = new HashSet<int>();
for (int I = 1; I <= mN; I++) {
WillEnqueue.CurrNode = I;
WillEnqueue.Level = 1;
WillEnqueue.VisitedBitSet = 1 << (I - 1);
Que.Enqueue(WillEnqueue);
AnswerDict[WillEnqueue.VisitedBitSet] = 1;
int Hash = GetHash(WillEnqueue);
VisitedSet.Add(Hash);
}
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
if (mToNodeListDict.ContainsKey(Dequeued.CurrNode)) {
foreach (int EachToNode in mToNodeListDict[Dequeued.CurrNode]) {
WillEnqueue.CurrNode = EachToNode;
WillEnqueue.Level = Dequeued.Level + 1;
WillEnqueue.VisitedBitSet = Dequeued.VisitedBitSet;
int CurrBit = 1 << (EachToNode - 1);
WillEnqueue.VisitedBitSet ^= CurrBit;
int Hash = GetHash(WillEnqueue);
if (VisitedSet.Add(Hash) == false) {
continue;
}
if (AnswerDict.ContainsKey(WillEnqueue.VisitedBitSet) == false
|| AnswerDict[WillEnqueue.VisitedBitSet] > WillEnqueue.Level) {
AnswerDict[WillEnqueue.VisitedBitSet] = WillEnqueue.Level;
}
Que.Enqueue(WillEnqueue);
}
}
}
Console.WriteLine(AnswerDict.Values.Sum());
}
static int GetHash(JyoutaiDef pJyoutai)
{
return pJyoutai.CurrNode * 1000000 + pJyoutai.VisitedBitSet;
}
}
解説
登場ノードごとの偶奇の全ての組み合わせごとの
最短のパス長がほしいので、
BFSで全てのノードから全探索してます。