using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 8 5 13");
WillReturn.Add("0 6 2 15");
WillReturn.Add("6 0 3 5");
WillReturn.Add("2 3 0 13");
WillReturn.Add("15 5 13 0");
//78
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 1 1000000 1000000");
WillReturn.Add("0 10 1");
WillReturn.Add("10 0 10");
WillReturn.Add("1 10 0");
//1
}
else if (InputPattern == "Input3") {
WillReturn.Add("5 954257 954213 814214");
WillReturn.Add("0 84251 214529 10017 373342");
WillReturn.Add("84251 0 91926 32336 164457");
WillReturn.Add("214529 91926 0 108914 57762");
WillReturn.Add("10017 32336 108914 0 234705");
WillReturn.Add("373342 164457 57762 234705 0");
//168604826785
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mN;
static long mA;
static long mB;
static long mC;
static int[,] mBanArr;
static int UB;
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
mA = wkArr[1];
mB = wkArr[2];
mC = wkArr[3];
mBanArr = CreateBanArr(InputList.Skip(1));
UB = mBanArr.GetUpperBound(0);
Action<long, long, long> AddAct = (pFrom, pTo, pCost) =>
{
if (mEdgeInfoListDict.ContainsKey(pFrom) == false) {
mEdgeInfoListDict[pFrom] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd;
WillAdd.ToNode = pTo;
WillAdd.Cost = pCost;
mEdgeInfoListDict[pFrom].Add(WillAdd);
};
// 車の移動
mEdgeInfoListDict.Clear();
for (int X = 0; X <= UB; X++) {
for (int Y = 0; Y <= UB; Y++) {
if (X == Y) continue;
// 車の移動の無向辺を追加
long Cost = mBanArr[X, Y] * mA;
AddAct(X, Y, Cost);
AddAct(Y, X, Cost);
}
}
Dictionary<long, long> KakuteiNodeDictCarFromSta = Dijkstra(0);
Dictionary<long, long> KakuteiNodeDictCarFromGoal = Dijkstra(mN - 1);
// 電車の移動
mEdgeInfoListDict.Clear();
for (int X = 0; X <= UB; X++) {
for (int Y = 0; Y <= UB; Y++) {
if (X == Y) continue;
// 電車の移動の無向辺を追加
long Cost = mBanArr[X, Y] * mB + mC;
AddAct(X, Y, Cost);
AddAct(Y, X, Cost);
}
}
Dictionary<long, long> KakuteiNodeDictTrainFromGoal = Dijkstra(mN - 1);
// 車から電車への乗り換えを全て試す
long Answer = long.MaxValue;
for (long I = 0; I <= mN - 1; I++) {
var AnswerKouho = new List<long>();
AnswerKouho.Add(KakuteiNodeDictCarFromSta[I] + KakuteiNodeDictCarFromGoal[I]);
AnswerKouho.Add(KakuteiNodeDictCarFromSta[I] + KakuteiNodeDictTrainFromGoal[I]);
Answer = Math.Min(Answer, AnswerKouho.Min());
}
Console.WriteLine(Answer);
}
// ダイクストラ法で、各ノードまでの最短距離を求める
static Dictionary<long, long> Dijkstra(long pStaNode)
{
var InsPQueue = new PQueue_Arr();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, long>();
KakuteiNodeDict.Add(pStaNode, 0);
//Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(pStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならcontinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
// 枝切り
// if (KakuteiNodeDict.ContainsKey(pGoalNode)) break;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
return KakuteiNodeDict;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をintの2次元配列に設定する
////////////////////////////////////////////////////////////////
static int[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new int[0, 0];
}
int[] IntArr = { };
Action<string> SplitAct = pStr =>
IntArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(StrList[0]);
int UB_X = IntArr.GetUpperBound(0);
int UB_Y = StrList.Count - 1;
int[,] WillReturn = new int[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
SplitAct(StrList[Y]);
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = IntArr[X];
}
}
return WillReturn;
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal long SumCost;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].SumCost > mHeapArr[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapArr[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].SumCost < Smallest) {
Smallest = mHeapArr[Left].SumCost;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].SumCost < Smallest) {
Smallest = mHeapArr[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion