AtCoderのABC
前のABCの問題へ
ABC423-D Long Waiting
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 10");
WillReturn.Add("30 300 3");
WillReturn.Add("60 45 4");
WillReturn.Add("90 45 5");
WillReturn.Add("120 45 2");
//30
//60
//105
//120
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 10");
WillReturn.Add("30 300 10");
WillReturn.Add("60 45 2");
WillReturn.Add("90 45 3");
WillReturn.Add("120 45 4");
//30
//330
//330
//330
}
else if (InputPattern == "Input3") {
WillReturn.Add("10 24");
WillReturn.Add("279290 9485601 1");
WillReturn.Add("1094410 8022270 4");
WillReturn.Add("1314176 7214745 5");
WillReturn.Add("1897674 5924694 10");
WillReturn.Add("1921802 5769841 4");
WillReturn.Add("2506394 2765234 2");
WillReturn.Add("2558629 2727489 9");
WillReturn.Add("2681289 4061363 5");
WillReturn.Add("3022540 2291905 3");
WillReturn.Add("4407692 1313036 8");
//279290
//1094410
//1314176
//1897674
//1921802
//7691643
//7822368
//8528921
//8528921
//10549857
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
struct ABCInfoDef
{
internal long A;
internal long B;
internal long C;
}
static List<ABCInfoDef> mABCInfoList = new List<ABCInfoDef>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
SplitAct(InputList[0]);
long K = wkArr[1];
// 入店の待ち行列
var Que = new Queue<int>();
// 退店のプライオリティキュー
var Ins_PQueue_Arr = new PQueue_Arr();
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
ABCInfoDef WillAdd;
WillAdd.A = wkArr[0];
WillAdd.B = wkArr[1];
WillAdd.C = wkArr[2];
mABCInfoList.Add(WillAdd);
Que.Enqueue(mABCInfoList.Count - 1);
}
long CurrTime = 0;
long Ninzuu = 0;
var AnswerDict = new Dictionary<int, long>();
while (true) {
// 入店
Action<int> ExecNyuuten = (pListInd) =>
{
ABCInfoDef CurrABCInfo = mABCInfoList[pListInd];
CurrTime = Math.Max(CurrTime, CurrABCInfo.A);
Que.Dequeue();
AnswerDict[pListInd] = CurrTime;
Ninzuu += CurrABCInfo.C;
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.ListInd = pListInd;
WillEnqueue.SortKey = CurrTime + mABCInfoList[pListInd].B;
Ins_PQueue_Arr.Enqueue(WillEnqueue);
};
// 退店
Action<int> ExecTaiten = (pListInd) =>
{
CurrTime = Math.Max(CurrTime, Ins_PQueue_Arr.Peek().SortKey);
Ninzuu -= mABCInfoList[pListInd].C;
Ins_PQueue_Arr.Dequeue();
};
if (Que.Count == 0 && Ins_PQueue_Arr.Count() == 0) {
break;
}
if (Que.Count > 0 && Ins_PQueue_Arr.Count() == 0) {
ExecNyuuten(Que.Peek());
continue;
}
if (Que.Count == 0 && Ins_PQueue_Arr.Count() > 0) {
ExecTaiten(Ins_PQueue_Arr.Peek().ListInd);
continue;
}
if (Que.Count > 0 && Ins_PQueue_Arr.Count() > 0) {
long Time1 = mABCInfoList[Que.Peek()].A;
long Time2 = Ins_PQueue_Arr.Peek().SortKey;
if (Time1 < Time2 && Ninzuu + mABCInfoList[Que.Peek()].C <= K) {
ExecNyuuten(Que.Peek());
}
else {
ExecTaiten(Ins_PQueue_Arr.Peek().ListInd);
}
continue;
}
}
foreach (var EachPair in AnswerDict.OrderBy(pX => pX.Key)) {
Console.WriteLine(EachPair.Value);
}
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー (根のSortKeyが最小)
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal int ListInd;
internal long SortKey;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
internal long Count()
{
return mHeapArrCnt;
}
internal PQueueJyoutaiDef Peek()
{
return mHeapArr[1];
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].SortKey > mHeapArr[CurrNode].SortKey) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapArr[pRootNode].SortKey;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].SortKey < Smallest) {
Smallest = mHeapArr[Left].SortKey;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].SortKey < Smallest) {
Smallest = mHeapArr[Right].SortKey;
SmallestNode = Right;
}
// 子ノードのほうが小さい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion
解説
入店の待ち行列と
退店のプライオリティキューを用意し、
Actionデリゲートで入店と退店を行ってます。