using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 3 2");
WillReturn.Add("..#");
WillReturn.Add("###");
//5
}
else if (InputPattern == "Input2") {
WillReturn.Add("2 3 4");
WillReturn.Add("..#");
WillReturn.Add("###");
//1
}
else if (InputPattern == "Input3") {
WillReturn.Add("2 2 3");
WillReturn.Add("##");
WillReturn.Add("##");
//0
}
else if (InputPattern == "Input4") {
WillReturn.Add("6 6 8");
WillReturn.Add("..##..");
WillReturn.Add(".#..#.");
WillReturn.Add("#....#");
WillReturn.Add("######");
WillReturn.Add("#....#");
WillReturn.Add("#....#");
//208
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int UB_X;
static int UB_Y;
static int mK;
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = InputList[0].Split(' ').Select(pX => int.Parse(pX)).ToArray();
UB_Y = wkArr[0] - 1;
UB_X = wkArr[1] - 1;
mK = wkArr[2];
char[,] BanArr = CreateBanArr(InputList.Skip(1).ToList());
Solve(BanArr);
}
// stringのListをcharの2次元配列に設定する
static char[,] CreateBanArr(List<string> pStringList)
{
if (pStringList.Count == 0) {
return new char[0, 0];
}
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = pStringList[Y][X];
}
}
return WillReturn;
}
// 2次元配列のデバッグ出力
static void PrintBan(char[,] pBanArr)
{
for (int Y = 0; Y <= pBanArr.GetUpperBound(1); Y++) {
for (int X = 0; X <= pBanArr.GetUpperBound(0); X++) {
Console.Write(pBanArr[X, Y]);
}
Console.WriteLine();
}
}
struct JyoutaiDef
{
internal int CurrInd;
internal char[,] BanArr;
}
static void Solve(char[,] pBanArr)
{
JyoutaiDef WillPush;
WillPush.CurrInd = 0;
WillPush.BanArr = pBanArr;
var Stk = new Stack<JyoutaiDef>();
Stk.Push(WillPush);
var BanArrList = new List<char[,]>();
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// 枝切り
if (DeriveBlackCnt(Popped.BanArr) < mK) continue;
BanArrList.Add(Popped.BanArr);
for (int I = Popped.CurrInd; I <= UB_X + UB_Y + 1; I++) {
WillPush.CurrInd = I + 1;
WillPush.BanArr = (char[,])Popped.BanArr.Clone();
if (I <= UB_X) {
PaintTate(Popped.BanArr, I);
Stk.Push(WillPush);
}
else {
PaintYoko(Popped.BanArr, I - UB_X - 1);
Stk.Push(WillPush);
}
}
}
long Answer = 0;
foreach (char[,] EachBanArr in BanArrList) {
if (DeriveBlackCnt(EachBanArr) == mK) {
Answer++;
}
}
Console.WriteLine(Answer);
}
//盤面を引数として、横方向に白く塗った盤面を返す
static void PaintYoko(char[,] pBanArr, int pConstY)
{
for (int X = 0; X <= UB_X; X++) {
pBanArr[X, pConstY] = '.';
}
}
//盤面を引数として、縦方向に白く塗った盤面を返す
static void PaintTate(char[,] pBanArr, int pConstX)
{
for (int Y = 0; Y <= UB_Y; Y++) {
pBanArr[pConstX, Y] = '.';
}
}
// 黒マスの数を返す
static int DeriveBlackCnt(char[,] pBanArr)
{
int WillReturn = 0;
for (int Y = 0; Y <= pBanArr.GetUpperBound(1); Y++) {
for (int X = 0; X <= pBanArr.GetUpperBound(0); X++) {
if (pBanArr[X, Y] == '#') {
WillReturn++;
}
}
}
return WillReturn;
}
}