using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 3 1");
//9
}
else if (InputPattern == "Input2") {
WillReturn.Add("1 0 0");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("1000000 1000000 1000000");
//192151600
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
const long Hou = 1000000007;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = InputList[0].Split(' ').Select(pX => long.Parse(pX)).ToArray();
long N = wkArr[0];
long M = wkArr[1];
long K = wkArr[2];
long Result1 = Solve(N, M, K);
Console.WriteLine(Result1);
}
static long Solve(long pN, long pM, long pK)
{
// 最終形が条件を満たさない場合
if (pN > pM + pK) {
return 0;
}
// 白をX座標
// 黒をY座標
// に対応させた第1象限で考える
long UB_X = pN;
long UB_Y = pM;
// 45度の直線の中に入ってもOKと仮定した場合の数
long AllCnt = DeriveChoose(UB_X + UB_Y, UB_X);
long YojisyouCnt = 0;
// 45度の直線の左下のX座標
long X1 = pK + 1;
if (X1 <= UB_X) {
// 45度の直線の中に入る場合の数
long YokoHaba = UB_X - X1;
long TateHaba = UB_Y + X1;
YojisyouCnt = DeriveChoose(YokoHaba + TateHaba, YokoHaba);
}
long Answer = AllCnt - YojisyouCnt;
Answer %= Hou;
if (Answer < 0) Answer += Hou;
return Answer;
}
// nCr (mod Hou)を求める
static long DeriveChoose(long pN, long pR)
{
if (pN < pR) return 0;
pR = Math.Min(pR, pN - pR);
long WillReturn = 1;
for (long I = pN - pR + 1; I <= pN; I++) {
WillReturn *= I;
WillReturn %= Hou;
}
for (long I = 2; I <= pR; I++) {
WillReturn *= DeriveGyakugen(I);
WillReturn %= Hou;
}
return WillReturn;
}
// 引数の逆元を求める
static long DeriveGyakugen(long pLong)
{
return DeriveBekijyou(pLong, Hou - 2, Hou);
}
// 繰り返し2乗法で、(NのP乗) Mod Mを求める
static long DeriveBekijyou(long pN, long pP, long pM)
{
long CurrJyousuu = pN % pM;
long CurrShisuu = 1;
long WillReturn = 1;
while (true) {
// 対象ビットが立っている場合
if ((pP & CurrShisuu) > 0) {
WillReturn = (WillReturn * CurrJyousuu) % pM;
}
CurrShisuu *= 2;
if (CurrShisuu > pP) return WillReturn;
CurrJyousuu = (CurrJyousuu * CurrJyousuu) % pM;
}
}
}