using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2");
WillReturn.Add("5 5");
WillReturn.Add("####.");
WillReturn.Add("##.##");
WillReturn.Add("#####");
WillReturn.Add(".####");
WillReturn.Add("##.#.");
WillReturn.Add("2 2");
WillReturn.Add("..");
WillReturn.Add("..");
//3
//0
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
static char[,] mBanArr;
static long UB_X;
static long UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
int CurrInd = 1;
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
var sb = new System.Text.StringBuilder();
while (true) {
if (CurrInd > InputList.Count - 1) break;
SplitAct(InputList[CurrInd]);
long H = wkArr[0];
long W = wkArr[1];
mBanArr = CreateBanArr(InputList.Skip(CurrInd + 1).Take((int)H));
long Answer = Solve();
sb.Append(Answer);
sb.AppendLine();
CurrInd += (int)H + 1;
}
Console.Write(sb.ToString());
}
static long Solve()
{
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
var Ins_PQueue_Arr = new PQueue_Arr();
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.CurrX = 0;
WillEnqueue.CurrY = 0;
WillEnqueue.BanArr = mBanArr;
WillEnqueue.Val = 0;
Ins_PQueue_Arr.Enqueue(WillEnqueue);
long Answer = long.MaxValue;
while (Ins_PQueue_Arr.Count() > 0) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = Ins_PQueue_Arr.Dequeue();
if (Dequeued.CurrX > UB_X) {
Dequeued.CurrX = 0;
Dequeued.CurrY++;
}
// クリア判定
if (Dequeued.CurrY == UB_Y) {
Answer = Math.Min(Answer, Dequeued.Val);
continue;
}
if (Answer <= Dequeued.Val) continue;
long CurrX = Dequeued.CurrX;
long CurrY = Dequeued.CurrY;
// 2*2が黒かを判定
if (Is_2_2_Black(CurrX, CurrY, Dequeued.BanArr)) {
// 左下を白にする
WillEnqueue.CurrX = Dequeued.CurrX + 1;
WillEnqueue.CurrY = Dequeued.CurrY;
WillEnqueue.BanArr = (char[,])Dequeued.BanArr.Clone();
WillEnqueue.BanArr[CurrX, CurrY + 1] = '.';
WillEnqueue.Val = Dequeued.Val + 1;
Ins_PQueue_Arr.Enqueue(WillEnqueue);
// 右下を白にする
WillEnqueue.CurrX = Dequeued.CurrX + 1 + 1;
WillEnqueue.CurrY = Dequeued.CurrY;
WillEnqueue.BanArr = (char[,])Dequeued.BanArr.Clone();
WillEnqueue.BanArr[CurrX + 1, CurrY + 1] = '.';
WillEnqueue.Val = Dequeued.Val + 1;
Ins_PQueue_Arr.Enqueue(WillEnqueue);
}
else {
// カレントの移動
WillEnqueue.CurrX = Dequeued.CurrX + 1;
WillEnqueue.CurrY = Dequeued.CurrY;
WillEnqueue.BanArr = Dequeued.BanArr;
WillEnqueue.Val = Dequeued.Val;
Ins_PQueue_Arr.Enqueue(WillEnqueue);
}
}
return Answer;
}
// 2*2が黒かを判定
static bool Is_2_2_Black(long pBaseX, long pBaseY, char[,] pBanArr)
{
if (pBaseX + 1 > UB_X) return false;
if (pBaseY + 1 > UB_Y) return false;
if (pBanArr[pBaseX, pBaseY] == '.') return false;
if (pBanArr[pBaseX, pBaseY + 1] == '.') return false;
if (pBanArr[pBaseX + 1, pBaseY] == '.') return false;
if (pBanArr[pBaseX + 1, pBaseY + 1] == '.') return false;
return true;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー (根のValが最小)
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal long CurrX;
internal long CurrY;
internal char[,] BanArr;
internal long Val;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
internal long Count()
{
return mHeapArrCnt;
}
internal long Peek()
{
return mHeapArr[1].Val;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].Val > mHeapArr[CurrNode].Val) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapArr[pRootNode].Val;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].Val < Smallest) {
Smallest = mHeapArr[Left].Val;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].Val < Smallest) {
Smallest = mHeapArr[Right].Val;
SmallestNode = Right;
}
// 子ノードのほうが小さい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion